A nice blog with a personal touch. Tips on what to buy on Etsy, and nice art and design projects. Can fill a little time at the end of a workday. The experts agree and so do I!
Recent graduate of the Design Academy in Eindhoven Charlotte Porskamp presented this film project at the Dutch Design Week a few days ago. Though many a person has pointed out the various cons of putting one's private life online via Facebook, Charlotte's 'Face your Facebook' is not one such wagging finger. In her film she does take the awkward, the narcistic and the inappropriate to the extreme, but in a lighthearted and witty way that brings a smile to my face.
An interactive installation by James Alliban and Keiichi Matsuda
Commissioned by Alpha-ville for the 2011 festival, this interactive installation plays with and proposes alternative landscapes in the technological ether surrounding our everyday movements. As our identities become deliberately constructed and broadcast commodities, our projected personae increasingly enmesh and define us. Cell acts as a virtual mirror, displaying a constructed fictional persona in place of our physical form. Composed from keyword tags mined from online profiles, these second selves stalk our movements through space, building in size and density over time. The resulting forms are alternate, technologically refracted manifestations of the body, revealing the digital aura while simultaneously allowing us escape from our own constructed identities.
Visit the website here.
A while ago I 'discovered' the Drawing Daily made by Steven Kraan on Facebook. Each day he posts a very funny short comic. And by very funny I mean, very very very funny-utterly-hilarious comics. His sort of 'innocent child-like' point of view, together with the curious drawings makes it that you get a dive in his wonderful world. Don't be surprised if you come across Jesus dropping his keys in the water (while walking over it ofcourse), a staircase calling 911 to commit a accidental murder, a giant cockroach asking for love or astronauts escaping on a pool table because they didn't bought an escape pod.
This sweet little zine gets a smile on your face. So first thing to do is to like his facebook page. Second thing to do is to order this zine. Because you will need it!
PS: on the first page Steven draws an unique comic especially for you!
For the series Corpus 2.1, Marcia Nolte was inspired by how modern technology
influences human behaviour.
Corpus 2.1 consists of four portraits and elaborates on Marcia Nolte’s earlier
released series Corpus 2.0. Whilst in Corpus 2.0 she only investigated how
technology may influence evolution, the new portraits now are a search for
how technology could be integrated in this evolution. The new portraits are
mainly focused close to the human skin. The skin which serves as both a barrier
and a link between the world inside and the world outside the human body.
Did you know that dolphins are sexually very creative?
To find out the details, check out this amazing GREEN PORN movies. Isabella Rossellini's series of very short animated films about the reproductive habits of marine animals. Beautiful, informative and of course... very seductive.
Awesome! Blackboards in Porn, or Do these mathematic formulas make any sense?
One example (on 1st image):
2x + 3 = 9
x = /2 [or 12?]
Mathematics - simple algebra.
The handwriting is large and generally clear, even though this class appears to only have one student in it, and he sits at the very front. It might be worth advising the student to have his eyes tested if he is unable to read smaller text at this distance. Remember that poor learning may be as a result of poor vision - the student might not even be aware that he has a problem. If the teacher does keep her handwriting that size she will have to get a bigger whiteboard when she starts doing quadratic equations. Finally, when writing algebraic equations, it is preferable to do a more cursive x for the unknown symbol, to avoid confusion with a multiplication sign.
Unfortunately, the answer is unclearly written - is it 2? 12? 1/2? Whichever of these it is meant to be, it is wrong. Here is the correct calculation:
2x + 3 = 9
Subtract 3 from both sides:
2x = 6
Divide both sides by 2:
x = 3
Given the differences in handwriting in the '2's though, it is possible that the teacher left the answer blank for the student to fill in, and is pointing for him to return to his desk. Either way, it is better to show one's working, so that if an error is made, but followed by correct calculations, the examiner may still give marks for the later parts of the answer, even if incorrect.
5/10 - could do better.
Jenny Odell makes collections of specific subjects found on Google Maps.
She says: In all of my prints, I collect things that I've cut out from Google Satellite View-- parking lots, silos, landflls, waste ponds. The view from a satellite is not a human one, nor is it one we were ever really meant to see. But it is precisely from this inhuman point of view that we are able to read our own humanity, in all of its tiny, reliably repetitive marks upon the face of the earth. From this view, the lines that make up basketball courts and the scattered blue rectangles of swimming pools become like hieroglyphs that read: people were here.
At the same time, like any photograph, satellite imagery is also immediately an image of the past. That is, to look at satellite imagery is to look not only down upon ourselves but back in time, even if only by a matter of hours or days. In recording the moment at which things as bizarre as water parks and racetracks covered the earth, the photograph also implies that moment's own passing, encoding each tiny structure with vulnerability and pre-emptive nostalgia. My desire to collect these pieces stems not only from the fascination of any collector but from a wish to save these low-resolution, sporadically-updated pixels--these strange pictures of ourselves--from time and the ephemerality of the internet.
As Marloes Pijfers explains on her website, Reputation 2.0 'is not an ordinary management book (...) but an illustrated introduction into the world of 'online reputation management'. Quite unlike a lot of the management books out there, it explains strategies of online representation in short, clear, unpretentious verbal and visual language.
The people from Laan Labs recorded 3d data from the Kinect and played it back in augmented reality on the ipad using the String SDK.
A just for fun experiment but so very nice!
Twitter is hot, youtube is cool. So what if you combine the two. A video channel fed by tweets about youtube video's. What you get is an endless stream of video's being talked about. Don't like it just skip to the next one.
http://www.nomoretelevision.com is a project by Jasper van Loenen. Check it out.
“Content is Queen” is a video art series of generative portraits that reflects on the foundations of democracy against the resilient nature of structures of power. At the same time, is a paradoxical dialogue and strange marriage between the banal and utterly majestic: to create the series, the most popular (in a truly democratic sense) internet videos of a given moment are used as the input of a generative process that “paints” with action the image of a contemporary Queen.
Jeroen Holthuis and myself have been in contact since we featured his work in the second O.K. Periodicals; the FAILURE issue (click ISSUES on the right for a preview). We featured his Bitquid installation in this issue which I think is very very very, VERY, awesome!
Recently he has been working to transform the beautifull glitchy images into silkscreen prints. Which, as you can see, did work out very fine.
He told me there are a limited amount of copies available for purchase. I'd say: get one!
As a reminder also the previously featured video of the Bitquid installation.
Robert Overweg is a photographer in the virtual world. He sees the worlds of (first and third person shooter) games as the new public space of contemporary society and as a direct extension of the physical world.
His various projects give a marvellous view of a photographer in a virtual world, unlike the real one. For example, he searches for different ends of the virtual world, shows the people he has met in an uncomfortable series of photographs (literary; screenshots of videogames) or looks for places which give a new view on the game. This makes you start thinking about which role videogame-makers have in the contemporary art world, don't you?
Andreas Nicolas Fischer is an artist working with generative systems, physical representations of data as well as visualizations of digital processes. And the work he makes is very intrigiuing. His latest work, the PL I, II and III serie have also some videos.
Reflection II, commissioned by 5 Days Off Festival, combines sound that reacts on the sculpture when it's scanned. But there are a lot more projects worth watching on his website.
This is a classic!
I was sure that it was already posted on the blog, but I can seem to find it anymore. So here it is, the www.9-eyes.com project. Last weekend I was on the Amsterdam Art Book Fair and saw the publication Jon Rafman made about it. It shows images found on Google Maps. But they are quite bizarre. Cars off the road in a creek. An alien ;). Houses on fire. People lying in the trunk of a car. People walking with guns. Check out the website and be amazed.
(check the similar "images found on Google Maps, the Bridges project on this blog here)
Maybe you've seen it already, but this is one of the really nice projects by Clement Valla. He searched on Google Maps for bridges and found these beautiful glitches. Landscapes with bridges that disappear half the way or transform in impossible shapes. Have a look at the Bridges project or his website for other projects such as the Seed drawings.
Artist's statement: My work focuses on socio-technical systems that raise a number of interesting questions about authorship and human/computer relationships. I explore digital technologies that are not simply new tools to create and distribute copies of things but that also enable new social relationships through which people produce multiples. I treat existing artifacts, existing site conditions, market relationships, or networked and collaborative systems as programmable systems, using simple algorithmic methods: copying, repetition, iteration. When my programs run their course, inherent contradictions and absurd situations result from the very structure of the system itself, producing unfamiliar artifacts and juxtapositions. Like an anamorphic projection, my programs produce distortions that reveal their own underlying logic, but also point to the system as it functions when we fail to notice it- when it works conventionally.
And there it is...our new website. In 2007 our magazine O.K. Periodicals was launched because of the big succes of the O.K. Blog ....but after a few years we noticed that the O.K. Blog and O.K. Periodicals where growing apart. Now we combined the two. O.K. Periodicals is the overall name which we devide in the magazine (the old O.K. Periodicals) and I Wish I'd Made That (the old O.K. Blog). With new editors and new features we are going to make a new an fresh start.
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