Theatergezelschap De Utrechtse Spelen heeft dinsdag het eerste interactieve theateraffiche gelanceerd. Mensen die de Rain Man-app op hun smartphone of tablet installeren en deze voor een poster, flyer of advertentie houden, zien de tekening tot leven komen. Ook kunnen gebruikers met onder andere actrice Anna Drijver op de foto.
Voor filmpje over het project:
Recent graduate of the Design Academy in Eindhoven Charlotte Porskamp presented this film project at the Dutch Design Week a few days ago. Though many a person has pointed out the various cons of putting one's private life online via Facebook, Charlotte's 'Face your Facebook' is not one such wagging finger. In her film she does take the awkward, the narcistic and the inappropriate to the extreme, but in a lighthearted and witty way that brings a smile to my face.
An interactive installation by James Alliban and Keiichi Matsuda
Commissioned by Alpha-ville for the 2011 festival, this interactive installation plays with and proposes alternative landscapes in the technological ether surrounding our everyday movements. As our identities become deliberately constructed and broadcast commodities, our projected personae increasingly enmesh and define us. Cell acts as a virtual mirror, displaying a constructed fictional persona in place of our physical form. Composed from keyword tags mined from online profiles, these second selves stalk our movements through space, building in size and density over time. The resulting forms are alternate, technologically refracted manifestations of the body, revealing the digital aura while simultaneously allowing us escape from our own constructed identities.
Visit the website here.
Using animation, projections and her own moving shadow, Miwa Matreyek performs a gorgeous, meditative piece about inner and outer discovery. Take a quiet 10 minutes and dive in. With music from Anna Oxygen, Mirah, Caroline Lufkin and Mileece.
Watch it below
A must do retro fetish arcade game. Play First Person Tetris!
Scott Snibbe made the Biophilia iPad app for Bjork. He also makes a lot of other nice projects. Best thing to do is to check out his website and browse through all projects, blog and research posts. It makes me happy!
Saaz in farsi has two meanings. It stands for (any) musical instrument, and also stands for the suffix "-maker". It is a result of a research about extending the virtual instrument onto the screen and furthermore into the hands of the performer. At the current state of the work, a gestural input unit is used to steer animated lines in a 2D space. The lines intersect and based on the dimensions and characteristics of each intersection point a sound is made. The result is an audiovisual performance, an improvisation on a set of algorithms where what you see is what you hear.
Only a few days left to submit your work for the next issue of O.K. Periodicals. We are still searching for illustrations, photos, stories, graphic design, typefaces, product design, art, etc to feature in the THRILLER issue.
So share your fears, show your excitement and contribute!
A simple way to get your work in the MOMA or TATE Modern or Palais de Tokyo or...
Click above right on the SUBMIT button for more info! And invite friends ofcourse to drop us a line as well.
Again something of pure awesomness on O.K. Periodicals blog today!
This is an interactive installation made by Chris O'Shea (formerly known as PixelSumo). Bringing the imagination of children to life through storytelling, performance and technology.
This installation aims to encourage children to use their creativity to bring stories to life. It helps to improve their confidence in self expression and develops literacy and speaking skills. The installation allows them to create a performance from within their imagination, on stage, in front of an audience of family and friends.
The use of technology literally brings their drawings to life on stage, allowing them to interact and respond to their creations in real time. By using a holographic projection film; sets, characters and objects appear to float on stage alongside the performers. A camera and custom software track the performers, allowing the scene to react in a playful & more dynamic way.
For children who show disinterest in writing stories and drawing, but love to play video games, this project hopes to inspire them to participate, creating their own immersive worlds that they can be proud to express their own creations through.
Sun Boxes are an environment to enter and exit at will. It’s comprised of twenty speakers operating independently, each powered by the sun via solar panels. There is a different loop set to play a guitar note in each box continuously. These guitar notes collectively make a Bb chord. Because the loops are different in length, once the piece begins they continually overlap and the piece slowly evolves over time.
The sounds of Sun Boxes have been described as both soothing and energizing. A unique combination of adjectives often used to describe yoga, or meditation. When experiencing the piece, Sun Boxes allows the participant to slow down, and notice the subtleties of the composition unfold. With the abundance of technology and hustle of this culture it is a much needed concept to not only be allowed, but also encouraged to slow down.
LUSTlab researches, generates hypotheses and makes unstable media stable again. According to LUSTlab, the future of digital media lies in the design of its use. Humanizing the unhuman, bringing the internet down to earth and finding the missing link between the digital and the physical. The outcomes vary from (strategic) visions to new communication tools, man-machine installations and physical products using digital content.
LUSTlab was founded by the Dutch Graphic Design Studio LUST in 2010.
Watch this presentation at poptech and find out what great work the Australian choreograhper and director Gideon Obarzanek is making. I really love how he works with new interactive techniques and dance. Won't say more, just watch the video.
I just love drawing machines...this is what Sandy Noble has to say about his machine. "This is what I'm calling this kind of drawing machine, that draws using a pen suspended from some cord. It uses a dual-polar coordinate system, so that's why I'm calling it a Polargraph, see."
The people from Laan Labs recorded 3d data from the Kinect and played it back in augmented reality on the ipad using the String SDK.
A just for fun experiment but so very nice!
This is such a great idea. For the new single by Steye they made a interactive video, a 360 degrees video with karaoke text if you click on the video itself. Have fun and sing-a-long. Nice music as well!
The sixth O.K. Periodicals will be released on the 8th of July.
After a bit of a delay (sorry for that) we'll be officially releasing the BORING issue. As you know this magazine is pleasantly disruptive and always curious for inspiring creative work. Maybe the Boring theme is a paradox, but wait until you see all the stunning visuals and read the fascinating stories. Being bored seems to be a most interesting state of mind for people to become even more creative.
We got some big names featuring this issue, and a large part of relatively unknown creative talent as well. All of them deserve a beautiful representation to a bigger audience. This is just one of those magazines you wish you bought before it sold out (we're only printing 500 collectibles).
O.K. Periodicals #6 is featuring: Harmen Liemburg, Gemma Correll, Francis Alÿs, Tom Gauld, Petra Kruijt, Meyoko, Pixy Liao, Simon Wild, Atle Mo, We Make Carpets, Helmut Smits, Jaap Blonk, Mr. Bingo, Berndnaut Smilde, Hans Eijkelboom, Sam Durant and many more...
Official Release Drinks!
Friday 8th July 2012
Location: Hommelstraat 66, Arnhem (the Netherlands)
There are already a lot of people showing up. Be there and get one of the first copies. Meet a lot of wonderful, inspiring people in the best bar in town!
How to get it a.s.a.p.:
On the right side of this website is our shop.
Pre-order O.K. Periodicals #6 / BORING issue.
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Theseplayful floor stickers
made me chuckle. It’s an initiative by the city of Lucerne (Switzerland) to get people to notice and use garbage cans. What a fun idea! ~ via swissmiss
Heyheyhey one of my favourite design studios, great people with crazy ideas. Melvin the Machine is one of them, a wonderfull project.
Melvin the Magical Mixed Media Machine (or just Melvin the Machine) is best described as a Rube Goldberg machine with a twist. Besides doing what Rube Goldbergs do best - performing a simple task as inefficiently as possible, often in the form of a chain reaction - Melvin has an identity. Actually, the only purpose of this machine is promoting its own identity.
The revolutionary Reactable instrument hits the stage with its new incarnation: The Reactable Live! It brings all the possibilities of the original Reactable and makes it portable and easy to setup. The Live! version of the instrument allows you to touch and see the music while performing. The different sound generation and manipulation modules, which are real physical objects, permit infinite flexibility and control in musical expression. Exploring and using modern techniques of music production has never been easier or more exciting.
Jeroen Holthuis and myself have been in contact since we featured his work in the second O.K. Periodicals; the FAILURE issue (click ISSUES on the right for a preview). We featured his Bitquid installation in this issue which I think is very very very, VERY, awesome!
Recently he has been working to transform the beautifull glitchy images into silkscreen prints. Which, as you can see, did work out very fine.
He told me there are a limited amount of copies available for purchase. I'd say: get one!
As a reminder also the previously featured video of the Bitquid installation.
Robert Overweg is a photographer in the virtual world. He sees the worlds of (first and third person shooter) games as the new public space of contemporary society and as a direct extension of the physical world.
His various projects give a marvellous view of a photographer in a virtual world, unlike the real one. For example, he searches for different ends of the virtual world, shows the people he has met in an uncomfortable series of photographs (literary; screenshots of videogames) or looks for places which give a new view on the game. This makes you start thinking about which role videogame-makers have in the contemporary art world, don't you?
The critical acclaims below are pretty much explaining why you should take a look at the amazing sound sculpture works by ZIMOUN.
With hundreds of dc-motors, wires and cardboard boxes he creates wonderful artworks.
«The sound sculptures and installations of Zimoun are graceful, mechanized works of playful poetry, their structural simplicity opens like an industrial bloom to reveal a complex and intricate series of relationships, an ongoing interplay between the «artificial» and the «organic». It‘s an artistic research of simple and elegant systems to generate and study complex behaviors in sound and motion. Zimoun creates sound pieces from basic components, often using multiples of the same prepared mechanical elements to examine the creation and degeneration of patterns.» Tim Beck
«It is a poetic and humorous absurdity we find in Zimoun’s work, which opens up a wide, refreshing and enriching space for discoveries, associations and a multitude of approaches.» Nina Terry
«Zimoun creates more than moving structures; he develops a space where the oeuvre, once it’s set in motion, can create itself.» Oscar Gomez Poviña
«Zimoun is best compared to a watchmaker of a self-reproducing time constructing his own gauging station.» Radjo Monk
Andreas Nicolas Fischer is an artist working with generative systems, physical representations of data as well as visualizations of digital processes. And the work he makes is very intrigiuing. His latest work, the PL I, II and III serie have also some videos.
Reflection II, commissioned by 5 Days Off Festival, combines sound that reacts on the sculpture when it's scanned. But there are a lot more projects worth watching on his website.
This is a classic!
I was sure that it was already posted on the blog, but I can seem to find it anymore. So here it is, the www.9-eyes.com project. Last weekend I was on the Amsterdam Art Book Fair and saw the publication Jon Rafman made about it. It shows images found on Google Maps. But they are quite bizarre. Cars off the road in a creek. An alien ;). Houses on fire. People lying in the trunk of a car. People walking with guns. Check out the website and be amazed.
(check the similar "images found on Google Maps, the Bridges project on this blog here)
This is the new version of 'Skryf'. An interactive mobile device which writes letters (word/sentences) with sand. Dutch artist Gijs van Bon made it and during special events people can say what they want to write down on the ground with the sand. The machine protects the letters when it's making it. But when it continues its ride to write on the letters will become less readable when the wind blows the sand gently away.
I think it's a brilliant device; a good way of interaction and showing how fragile everything is.
Posted by Test